Retail · Midnight
Updated 21 October 2026
Choose the product or farming activity first, then spend Knowledge in the order below. Each row shows new points to spend and the running total, so a later return to a root does not double-count earlier investment.
These are starter paths for all eleven primary professions. Learn specializations when your profession permits them, and unlock the required tree before investing. Skill, Knowledge, recipe access, equipment and reagent quality are separate requirements. Use the crafting preview to check the actual result; a point total is not a promise of maximum quality or profit.
Find Knowledge, weekly sources, treasures and reset rules · Understand crafting and gathering stats
Alchemy: flask production
| Spend | Total | Node | Purpose |
|---|---|---|---|
| 10 | 10 | Fluent Flasks | Open the flask branch. |
| 10 | 20 | Sin’dorei Specialist | Focus on flasks. |
| 20 | 40 | Flask Abundance | Increase Multicraft. |
| 10 | 50 | Alchemical Mastery | Open supporting crafting stats. |
| 20 | 70 | Recycle | Improve Resourcefulness. |
| 20 | 90 | Fluent Flasks | Raise this node to 30. |
| 20 | 110 | Sin’dorei Specialist | Raise this node to 30. |
| 20 | 130 | Alchemical Mastery | Raise this node to 30. |
Potion alternative: use Potion Prowess, your Light/Void path, its Prolific Potioneer, and Reuse in the corresponding positions. For personal flask duration, Fluent Flasks has useful breakpoints at 5 and 15; count any points already spent before following this route.
Alchemy leveling and materials · Source and full tree reference
Blacksmithing: alloy production
| Spend | Total | Node | Purpose |
|---|---|---|---|
| 40 | 40 | The Old Ways | Build the shared crafting foundation. |
| 20 | 60 | Prolific Worker | Improve Multicraft for alloys. |
For an armor order instead, spend 30 in the armor root, 30 in the branch containing the requested slot, then 20 in that slot: 80 total. Tool coverage uses 30 Craftsmithing + 25 Trade Tools + 25 Trade Accessories: 80 total. Select the product you will actually craft before spreading points.
Blacksmithing leveling and materials · Source and full tree reference
Enchanting: concentration crafting
| Spend | Total | Node | Purpose |
|---|---|---|---|
| 20 | 20 | Spellbound Shatterer | Reach the Concentration bonuses. |
| 30 | 50 | Infinite Ingenuity | Improve Concentration refunds. |
Choose a learned enchant and check its quality preview before spending Concentration. Enchants cannot Multicraft. Bulk-enchant alternative: 30 Elevating Equipment + 20 in the appropriate faction branch, then its slot branch. Activate Shatter Essence for the Shatterer crafting buff. Disenchanting alternative: 30 Disenchanting Delegate + 30 Dust Deliverer, Shard Supplier or Crystal Collector, matching green, blue or epic gear. The full three-material route costs 120.
Enchanting leveling and materials · Source and full tree reference
Engineering: combat equipment and discovery
| Spend | Total | Node | Purpose |
|---|---|---|---|
| 10 | 10 | Recycling | Unlock discoveries used during leveling. |
| 25 | 35 | Combat Analytics | Build shared combat-equipment skill. |
| 35 | 70 | Chosen equipment branch | Focus on the slot you intend to make. |
| 20 | 90 | Recycling | Bring Recycling to 30; the first 10 are already counted. |
For processing instead: 30 Recycling total → 10 Bits and Bots → 30 Resourcefulness, costing 70 overall. Recycling does not benefit from Multicraft. Add Multicraft later only when making eligible reagents. Discovery is a separate requirement from having enough skill or raw materials.
Engineering leveling and materials · Source and full tree reference
Inscription: inks and milling
| Spend | Total | Node | Purpose |
|---|---|---|---|
| 10 | 10 | Calm Hands | Open supporting crafting stats. |
| 20 | 30 | Dextrous Diligence | Improve Multicraft for inks. |
| 20 | 50 | Keen Eye | Improve Resourcefulness. |
| 30 | 80 | Perfect Milling | Under Perfected Products → Processing. |
| 30 | 110 | Processing | Improve the processing chain. |
| 30 | 140 | Perfected Products | Fill the shared root. |
| 30 | 170 | Perfect Inks | Extend the existing chain to ink production. |
Milling cannot Multicraft; switch to a Resourcefulness tool for milling. For a weapon order, learn Blueprints → Field Research → the weapon branch: spend 15 in that branch for its recipe, 30 Field Research, 30 Blueprints, then 15 more in the weapon branch, totaling 90. These are alternative budgets, not extra mandatory steps.
Inscription leveling and materials · Source and full tree reference
Jewelcrafting: gem production
| Spend | Total | Node | Purpose |
|---|---|---|---|
| 5 | 5 | Thoughtful Throughput | Open Outrageous Output. |
| 30 | 35 | Outrageous Output | Improve Multicraft. |
| 25 | 60 | Chosen gem-color branch | Under Glamorous Gems; unlock its recipes. |
| 30 | 90 | Glamorous Gems | Build shared gem skill. |
| 15 | 105 | Chosen individual gem | Focus on the gem you will sell. |
For jewelry orders: 30 Alluring Accessories + 40 in rings, necklaces or profession accessories = 70. Jewelry cannot Multicraft. Prospecting alternative: 10 Proficient Processor → 30 Prospecting Pro → 1 in each desired ore branch; three ores cost 43 total. Then 5 Thoughtful Throughput + 30 Skilled Savings gives 78, followed by 20 more Proficient Processor for 98. Prospecting yields remain random.
Jewelcrafting leveling and materials · Source and full tree reference
Leatherworking: one armor slot
| Spend | Total | Node | Purpose |
|---|---|---|---|
| 30 | 30 | Lasting Leather or Safeguarding Scales | Pick leather or mail armor. |
| 30 | 60 | Branch containing the chosen slot | Follow the slot shown in the tree. |
| 20 | 80 | Chosen slot | Focus skill on that item. |
For bulk reagents instead: 5 Learned Leatherworker → 30 Mastering Multicraft → 10 more Learned Leatherworker → 30 Waning Waste = 75. Continue through Flawless Fortes toward Brimming Basics for reagent skill. This alternative supports repeat production; the armor route supports equipment orders. Neither path by itself guarantees maximum quality.
Leatherworking leveling and materials · Source and full tree reference
Tailoring: cloth farming
| Spend | Total | Node | Purpose |
|---|---|---|---|
| 30 | 30 | Fabric Specialist | Unlock both zone branches. |
| 20 | 50 | Nimble Needlework | Unlock the additional rare-cloth opportunities. |
| 25 | 75 | Chosen Fabric Specialist zone branch | Choose Harandar/Voidstorm or Eversong Woods/Zul’Aman to match your route. |
For daily bolts instead: 20 Nimble Needlework → 15 in one bolt branch → 20 in its cooldown branch = 55. Repeat the latter two steps on the other side for 90 total. For armor recipes, start with 5 Sin’dorei Finery and 10 in the branch containing your desired slot. Farming, cooldown production and armor orders are different starting goals.
Tailoring leveling and materials · Source and full tree reference
Herbalism: mounted herb farming
| Spend | Total | Node | Purpose |
|---|---|---|---|
| 40 | 40 | Botany | Unlock mounted gathering. |
| 40 | 80 | Bountiful Harvests | Improve the general herb yield. |
| 20 | 100 | First chosen herb | Reach its Finesse-yield breakpoint. |
| 20 | 120 | Second chosen herb | Broaden the same benefit. |
A Druid gathering in flight form can start with Bountiful Harvests and delay Botany; the same herb steps then cost 80 instead of 120. Add the remaining herb branches to 20, or focus one to 40 for its Nocturnal Lotus benefit. Choose by what you actually gather and sell; no fixed herb-price ranking is assumed.
Herbalism leveling and materials · Source and full tree reference
Mining: mounted ore farming
| Spend | Total | Node | Purpose |
|---|---|---|---|
| 40 | 40 | Meticulous Mining | Unlock mining while mounted. |
| 50 | 90 | Plentiful Ores | Improve skill across ore types. |
| 40 | 130 | Chosen ore branch | Focus skill and reach its Dazzling Thorium benefit. |
For a mixed route, distribute the last 40 points among the ores you encounter before finishing one. That trades an early capstone for broader coverage. Continue into other ore branches, then the infused-node branch matching your route. Dazzling Thorium can drop before the capstone; it is not an unlock-only material.
Mining leveling and materials · Source and full tree reference
Skinning: leather or scale farming
| Spend | Total | Node | Purpose |
|---|---|---|---|
| 10 | 10 | Thorough Tanning | Open the material branch. |
| 40 | 50 | Lasting Leather or Superb Scales | Choose the material your mobs yield. |
| 30 | 80 | Thorough Tanning | Bring the root to 40. |
| 10 | 90 | Gainful Gathering | Open a supporting gathering branch. |
| 40 | 130 | Careful Carving or Trophy Taker | Finesse for base materials; Perception for extra rare drops. |
Renowned-beast alternative: 40 Talented Tracker → 40 Majestic Materials → 40 Thorough Tanning → 10 Gainful Gathering → 40 Trophy Taker. This costs 170, not 120. Lure unlocks occur along Talented Tracker; its 40-point capstone opens Grand Beast Lure. Rare-material results are not guaranteed by this build.
Skinning leveling and materials · Source and full tree reference
Before committing the next batch
- Check your already-spent points and subtract them from the matching rows.
- Confirm that you can obtain the intended recipe and its required materials.
- Compare your actual output, sales and material costs before choosing the next branch.
- If changing direction, read the linked reset rules first; losing a recipe unlock can interrupt an existing crafting plan.
