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Retail · Midnight
Updated 21 October 2026
Learn Midnight Alchemy from Camberon in Silvermoon City. This expansion has its own 1–100 skill bar; older expansion skill does not need to be leveled first.
Craft counts, recycling and first-craft ingredients
Counts below are a purchasing plan, not guaranteed skill gains from yellow recipes. Between the initial Health Potion batch and the first crafts, use ten Recycle Potions attempts: each consumes three eligible potions plus two Oil of Heartwood. The six initial potion crafts produce thirty potions at their base yield, covering those ten attempts.
| Stage | Recipe | Craft count | Ingredients per craft |
|---|---|---|---|
| 1–7 | Silvermoon Health Potion | 6 | 6 Tranquility Bloom; 5 Sunglass Vial |
| 20–27, first crafts | Refreshing Serum | 1 | 8 Tranquility Bloom; 3 Sanguithorn; 5 Sunglass Vial |
| 20–27, first crafts | Lightfused Mana Potion | 1 | 8 Tranquility Bloom; 3 Mana Lily; 5 Sunglass Vial |
| 20–27, first crafts | Primal Philosopher’s Stone | 1 | 2 Stabilized Derivate; 2 Mote of Light; 5 Refreshing Serum |
| 20–27, first crafts | Transmute: Mote of Wild Magic | 1 | 10 Mote of Light; 1 Stabilized Derivate |
| 20–27, first crafts | Composite Flora | 1 | 4 Mote of Wild Magic; 4 Mote of Primal Energy; 6 Tranquility Bloom; 4 Argentleaf |
| 20–27, first crafts | Enlightenment Tonic | 1 | 3 Tranquility Bloom; 5 Sunglass Vial |
| 20–27, first crafts | Entropic Extract | 1 | 3 Tranquility Bloom; 5 Sunglass Vial |
| 27–32 | Entropic Extract | 8 | 3 Tranquility Bloom; 5 Sunglass Vial |
| 32–50 | Silvermoon Health Potion | 30 | 6 Tranquility Bloom; 5 Sunglass Vial |
At about 20, research Primal Philosopher’s Stone and Lightfused Mana Potion at Camberon’s Cauldron. Make the Serum before the Stone and the Stone before the transmute. A Serum craft produces five at base yield, so it supplies the Stone’s five Serum without another purchase. Retain the transmute’s Wild Magic output for Composite Flora.
Early shopping budget
The listed crafts consume 268 Tranquility Bloom, 240 Sunglass Vial, 3 Sanguithorn, 3 Mana Lily, 12 Mote of Light, 4 Argentleaf and 4 Mote of Primal Energy, plus 20 Oil of Heartwood for the ten recycling attempts. Composite Flora also requires 4 Mote of Wild Magic: use your actual transmute output first and obtain only any shortfall. Three Stabilized Derivate are consumed by the Stone and transmute; research consumes additional Derivate separately.
Buy vials and Oil of Heartwood from Melaris. Recycling generates Derivate; keep it for research. The early two research unlocks cost 5 Derivate for the Stone and 3 for the Mana Potion. Reserve another 5 for Light’s Potential research. Together with the three crafting inputs, this is a 16-Derivate requirement; recycle additional eligible potions if your actual output is short. Every extra recycling attempt adds two oil and consumes three potions. Optional first crafts and failed yellow skill-ups can change the ingredient total.
50–100: Light’s Potential, with an explicit refill budget
Crafting the initial Health Potions satisfies the healing-potion activity requirement for researching Light’s Potential. At the Cauldron, its research also needs 50 Artisan Alchemist’s Moxie and 5 Derivate. A skill number alone does not unlock it. If Moxie is short, earn more through first crafts and Knowledge sources before buying the late-stage basket.
| Ingredient | One craft | 10-craft refill | 80-craft budget |
|---|---|---|---|
| Mote of Light | 1 | 10 | 80 |
| Tranquility Bloom | 8 | 80 | 640 |
| Azeroot | 3 | 30 | 240 |
| Argentleaf | 3 | 30 | 240 |
| Sunglass Vial | 5 | 50 | 400 |
About 80 crafts is a planning estimate from 50–100. The potion awards one skill point while orange, turns yellow at 80 and green at 90. Buy ten-craft batches near the end and stop at 100. Eighty crafts consume 80 Light motes, 640 Bloom, 240 Azeroot, 240 Argentleaf and 400 vials; potion output is larger than the number of crafts.
Combining that late budget with the exact early crafts gives 908 Bloom, 640 vials, 92 Light motes, 244 Argentleaf, 240 Azeroot, 3 Sanguithorn, 3 Mana Lily, 4 Primal motes and 20 oil. Derivate and Wild Magic shortfalls depend on what you recovered. These totals exclude additional attempts and optional purchases. If you use a different flask or transmute route, replace the late basket instead of adding it.
Progression and first-craft sequence: WoW-Professions Alchemy. Recipe checks: Health Potion, Serum, Recycling, Mana Potion research, Stone research, Light’s Potential research. Late thresholds: Wowhead Alchemy route. Checked 21 October 2026.
Raw materials by recipe
These links cover the gathered and processed materials named by the leveling recipes. Keep intermediate products and check the recipe window for vendor supplies and the amount needed per craft.
| Recipe | Farm or process these materials |
|---|---|
| Silvermoon Health Potion | Tranquility Bloom |
| Refreshing Serum | Tranquility Bloom, Sanguithorn |
| Lightfused Mana Potion | Tranquility Bloom, Mana Lily |
| Primal Philosopher's Stone | Mote of Light |
| Transmute: Mote of Wild Magic | Mote of Light |
| Composite Flora | Tranquility Bloom, Argentleaf, Mote of Wild Magic, Mote of Primal Energy |
| Enlightenment Tonic | Tranquility Bloom |
| Entropic Extract | Tranquility Bloom |
| Light's Potential | Tranquility Bloom, Argentleaf, Azeroot, Mote of Light |
Materials and farming guides
- Tranquility Bloom
- Sanguithorn
- Argentleaf
- Mana Lily
- Azeroot
- Nocturnal Lotus
- Mote of Light
- Mote of Primal Energy
- Mote of Wild Magic
- Mote of Pure Void
References: WoW-Professions