Retail Alchemy — Midnight 1–100

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Retail · Midnight
Updated 21 October 2026

Learn Midnight Alchemy from Camberon in Silvermoon City. This expansion has its own 1–100 skill bar; older expansion skill does not need to be leveled first.

Craft counts, recycling and first-craft ingredients

Counts below are a purchasing plan, not guaranteed skill gains from yellow recipes. Between the initial Health Potion batch and the first crafts, use ten Recycle Potions attempts: each consumes three eligible potions plus two Oil of Heartwood. The six initial potion crafts produce thirty potions at their base yield, covering those ten attempts.

Stage Recipe Craft count Ingredients per craft
1–7 Silvermoon Health Potion 6 6 Tranquility Bloom; 5 Sunglass Vial
20–27, first crafts Refreshing Serum 1 8 Tranquility Bloom; 3 Sanguithorn; 5 Sunglass Vial
20–27, first crafts Lightfused Mana Potion 1 8 Tranquility Bloom; 3 Mana Lily; 5 Sunglass Vial
20–27, first crafts Primal Philosopher’s Stone 1 2 Stabilized Derivate; 2 Mote of Light; 5 Refreshing Serum
20–27, first crafts Transmute: Mote of Wild Magic 1 10 Mote of Light; 1 Stabilized Derivate
20–27, first crafts Composite Flora 1 4 Mote of Wild Magic; 4 Mote of Primal Energy; 6 Tranquility Bloom; 4 Argentleaf
20–27, first crafts Enlightenment Tonic 1 3 Tranquility Bloom; 5 Sunglass Vial
20–27, first crafts Entropic Extract 1 3 Tranquility Bloom; 5 Sunglass Vial
27–32 Entropic Extract 8 3 Tranquility Bloom; 5 Sunglass Vial
32–50 Silvermoon Health Potion 30 6 Tranquility Bloom; 5 Sunglass Vial

At about 20, research Primal Philosopher’s Stone and Lightfused Mana Potion at Camberon’s Cauldron. Make the Serum before the Stone and the Stone before the transmute. A Serum craft produces five at base yield, so it supplies the Stone’s five Serum without another purchase. Retain the transmute’s Wild Magic output for Composite Flora.

Early shopping budget

The listed crafts consume 268 Tranquility Bloom, 240 Sunglass Vial, 3 Sanguithorn, 3 Mana Lily, 12 Mote of Light, 4 Argentleaf and 4 Mote of Primal Energy, plus 20 Oil of Heartwood for the ten recycling attempts. Composite Flora also requires 4 Mote of Wild Magic: use your actual transmute output first and obtain only any shortfall. Three Stabilized Derivate are consumed by the Stone and transmute; research consumes additional Derivate separately.

Buy vials and Oil of Heartwood from Melaris. Recycling generates Derivate; keep it for research. The early two research unlocks cost 5 Derivate for the Stone and 3 for the Mana Potion. Reserve another 5 for Light’s Potential research. Together with the three crafting inputs, this is a 16-Derivate requirement; recycle additional eligible potions if your actual output is short. Every extra recycling attempt adds two oil and consumes three potions. Optional first crafts and failed yellow skill-ups can change the ingredient total.

50–100: Light’s Potential, with an explicit refill budget

Crafting the initial Health Potions satisfies the healing-potion activity requirement for researching Light’s Potential. At the Cauldron, its research also needs 50 Artisan Alchemist’s Moxie and 5 Derivate. A skill number alone does not unlock it. If Moxie is short, earn more through first crafts and Knowledge sources before buying the late-stage basket.

Ingredient One craft 10-craft refill 80-craft budget
Mote of Light 1 10 80
Tranquility Bloom 8 80 640
Azeroot 3 30 240
Argentleaf 3 30 240
Sunglass Vial 5 50 400

About 80 crafts is a planning estimate from 50–100. The potion awards one skill point while orange, turns yellow at 80 and green at 90. Buy ten-craft batches near the end and stop at 100. Eighty crafts consume 80 Light motes, 640 Bloom, 240 Azeroot, 240 Argentleaf and 400 vials; potion output is larger than the number of crafts.

Combining that late budget with the exact early crafts gives 908 Bloom, 640 vials, 92 Light motes, 244 Argentleaf, 240 Azeroot, 3 Sanguithorn, 3 Mana Lily, 4 Primal motes and 20 oil. Derivate and Wild Magic shortfalls depend on what you recovered. These totals exclude additional attempts and optional purchases. If you use a different flask or transmute route, replace the late basket instead of adding it.

Progression and first-craft sequence: WoW-Professions Alchemy. Recipe checks: Health Potion, Serum, Recycling, Mana Potion research, Stone research, Light’s Potential research. Late thresholds: Wowhead Alchemy route. Checked 21 October 2026.

Raw materials by recipe

These links cover the gathered and processed materials named by the leveling recipes. Keep intermediate products and check the recipe window for vendor supplies and the amount needed per craft.

Recipe Farm or process these materials
Silvermoon Health Potion Tranquility Bloom
Refreshing Serum Tranquility Bloom, Sanguithorn
Lightfused Mana Potion Tranquility Bloom, Mana Lily
Primal Philosopher's Stone Mote of Light
Transmute: Mote of Wild Magic Mote of Light
Composite Flora Tranquility Bloom, Argentleaf, Mote of Wild Magic, Mote of Primal Energy
Enlightenment Tonic Tranquility Bloom
Entropic Extract Tranquility Bloom
Light's Potential Tranquility Bloom, Argentleaf, Azeroot, Mote of Light

Materials and farming guides

References: WoW-Professions

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